![]() |
"The Grand Game"
"There is a level of being in which the ALL THAT IS truly is all there is. You have no need of anything--because you are everything! You have no boundaries because, when you are All That Is, there is nothing left to be outside of you.
This is the level which we will now refer to as The Gathering of the One. This level of consciousness would be likened to PURE BLISS. There is complete diffusion of focus and a truly porous consistency to all things. Literally, everything and everyone can exist within the same space at once! If this concept sounds somewhat fantastic to you, then realize also that even the words we speak to describe this level of Being are grossly inadequate and incredibly dense in comparison to this level of infinite harmony and love.
Having described merely a shadow of the totality of The One, we now move to allegory as we begin this next transmission. With this description as a backdrop, we now risk irreverence as we bring to mind an age-old question: "What does a person give (as a gift) to someone who has everything?" Even better still: "What does one give to someone who IS everything?" The answer is: THE GAME.
In attempting to explain the complex, yet simple nature of The Grand Game, one runs the risk of "blowing the circuits" of every ideology or superstructure of belief held by humankind. However, the timing you set is now complete and it has been appointed of us to "fill you in" regarding this grand scheme of life in physical form.
Essentially, The Game is a great gift that the ALL THAT IS gave to Ourself as a vehicle for personal exploration and expansion. Of course, we must speak allegorically again---for to explain the Game, one must begin playing it. Stated simply: From the Infinite Unity described above--We chose to fragment and separate out a portion of Ourself and pretend that it was something else. Turning to face the Whole, or "GOD"---this fragment of "NOT-GOD" became a mirror reflection for Us--an image to study, and a way to examine various aspects of WHO WE ARE. With this interface of two entities: God and "Not-God," we beheld the first polarity relationship---which is to say, a confrontation of opposites.
Next, there was decreed the formation of DEFINED SPACE, which is to become the Game Board upon which this is all played out. "Not God" began to fragment, and to produce a spectrum of relationships and interactions which would become his or her legacy of personal creation--an exploration that goes on into infinity. Each of the various fragments that are produced exists in relation to him as he does to the Greater Whole. All the while, The Gathering of the One assumes the position of Multiversal Audience. At Our most expanded level, NOTHING HAS REALLY CHANGED. However, whenever a fragmentation occurs, each piece that is separated vibrates slower than the fragment which produced it. Meanwhile, a "Veil of Forgetfulness" insures that each new consciousness will forget its relationship to the creator--while continuing to multiply and expand--believing him/herself to be all there is that inhabits physical space.
Therefore, if the "Multiverse" consists of a compilation of these creative fragmentations, then a "universe" would be the expansion and apportionment of one particular creator. If fact, one could define the word "uni-verse" as meaning ONE STORY. Uni=One. For that creator---history would be "his story." Though there is the appearance of many beings contained within his universe---they are actually ONE BEING, portrayed and defined in every way that he wishes to be. As a true fragment of All That Is, a universe is not something you exist within. It is really something which YOU ARE."