The Orientation Toward:
IMAGINATION
"The Gift of Visionary Creativity"
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People with this Life Orientation tend to be:
Inward and Self-Nurturing: Imagineers tend to learn, early in life, that there are very few people or things in 3D that have the ability to satisfy or nurture them. Therefore, they learn to do this for themselves. They build a world of their own, on the Inner Planes, and furnish it richly with all manner of magical and innovative elements.
Loners: Although these people have the capacity to be social and gregarious, they also tend to get bored easily. Because their Inner Terrain has few limits to it, the Outer World can leave them cold. Hence, they spend lots of time alone, in nature, or locked up in a room, dreaming their dreams. (For more expansion on this, read James Thurber's "The Secret Life of Walter Mitty")
Passionate: Although they can appear to be meek and mild in 3D relationships, Imagineers tend to feel deeply about life. Unless there is someone who has the ability to draw them out, through conversation, they tend to focus and develop their passion inwardly through dreams, visions, or flights of fancy.
Restless: The Inner World of an Imagineer moves quickly, and takes plenty of short-cuts. The acutely understand the concept of Abbreviance. The unfoldments of their "dream lives" take only a fraction of the time that a physical experience might take. Therefore, they have little patience for the protocols and delays of life in 3D. Many Imagineers have been diagnosed with ADD, ADHD, or Bi-Polar Illness.
Creative and Artistic: An Imagineer is most stimulated and well-adjusted when he or she has found a medium of conceptual design where the Inner Worlds can be represented here, in 3D Awareness: Music, Architecture, Writing, Performing, Acting, Inventing, etc. They are even happier when the physical world supports them to do this.
Challenged to Create a Better World: People with this gift feel a deep calling to formulate and initiate a better world. They are humanitarian by nature, though they tend to express their concerns inwardly---through telepathy, telempathy, and planetary gridwork--lest their outer involvements would keep them from their true calling in life. Imagineers feel most stimulated and fulfilled when they keep company with Prophets, Administrators, Potentiators, and other gifted people....who have motivation and ability to give form and function to their ideas.
Prone to Hero-Worship: Since Imagineers tend to be bored by physical life in general, they can be known to go overboard in their affections if they DO find a 3D person who turns them on. If they ever become disillusioned with this person, their emotional bodies can quickly crash and burn.
Moody: People with this gift are hard to track, emotionally, because their primary sources of stimulus and intellectual occupation are not always visible to the naked eye. People who try to get close to them must understand this, and be willing to wait for the completion of their inner design processes before trying to enlist an Imagineer for 3D social interact.
Needful of Grounding and Encouragement: Because normal 3D thinking tends to deny the existence of their Inner Worlds, it is easy for an Imagineer to become depressed and despondent about their lives in the World of Form. They need constant reminders, by those they respect, that their inner processes are not only useful to others, but vital to the survival and ongoing development of the human race.
Imagination--Practiced to an Extreme
Quickness of internal processing can make their communications seem terse and unintelligible at times. Imagineers sometimes speak in their own coded language, leap-frogging from one topic to another, without making adequate transition through intelligible speech.
Investment in an Inner World can sometimes draw too much energy away from necessary interactions in the World of Form. Imagineers frequently encounter conflicts in social and financial arenas, due to non-participation. Unless someone recognizes their ability and helps to ground them, many of their lives fall into ruin and despair.
Tendencies to Moodiness can sometimes alienate others, creating a life of loneliness and isolation.
Personal Passion that is unexpressed, physically, can lead Imagineers into addiction to alcohol, or other substances, thereby creating problems with health and wellbeing.
Disillusion with 3D Life Systems can lead to despair and lack of hope for the future. Some Imagineers become so despondent that they create ways to leave this world, in favor of another.
One of the power points of all "Bridge Gifts" is their ability to sincerely merge with BOTH SIDES of any realm or philosophical premise. If they linger too long on one side of an issue or the other, they will begin to transform into that position. This wreaks havoc with their essential nature, which is transitional rather than stationary. For Imagineers, this would mean: don't stay too long in or out of the body). The appearance of illness or sensory discomfort is often an indicator that they have "stayed too long at the Fair," (on either side of the Veil) and it is now time to get back in motion.
Lack of enthusiasm for outward appearances can create poor self-esteem, causing an Imagineer to outwardly rebel--through sloppy dress, poor hygiene, or inefficient living skills (i.e. "The Absent-Minded Professor"). Those who love them are often burdened with reminding them to keep up with simple living skills, so their lives don't fall into chaos.
An Imagineer's Visionary Nature can produce rapid fluxes in body energy and mental focus. They become elated or depressed at the drop of a hat. If they don't realize what is happening, and find ways to balance things in the physical, their 3D lives can become very disrupted and out of sync with the rest of their world.
Character Defects are simply Charismation Attributes, being practiced to an extreme--unconsciously or without a sense of Oneself Integrity.
Do you resonate with this Gift, and have more insights, traits, or characteristics to contribute to this research?
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