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THE
WORLD OF COMPUTERS AND THE INTERNET is now the playground
of the Star Children. Where once they donned capes and cowboy
hats, enthusiastically riding broomsticks around the barn, the
youngsters of today are adopting a whole host of
sub-personalities that dance in Cyberspace across a monitor in
the family room at home.
The
advent of MUDs, MOOs, MUCKs, and other such game formats is
the beginning of our Next Generation's leap into the
Multiverse (Simultaneous Parallel Reality). By way of
introduction, we are referring to "Multiple User
Dungeons," (MUDs) or "Multiple User
Dimensions", as they are also called on the Net.
Originally modeled after the historic Dungeons and Dragons,
these online games are one of the fastest-growing pastimes in
Cyberspace.
The
games involve becoming, through active imagination, a great
warrior or adventurer, and completing a fantastic Cyber-Quest.
Experienced players may act out a half-dozen different
personas during the course of a day. Between the chat names
they adopt through America-On-Line, and the online
personalities they assume in the Multiple User Dimensions, our
dear Star Children seem to be exploring their Multidimensional
Selves with wild and reckless abandon.
THE
FRAGMENTED SELF
Modern
Psychology is replete with references to a "Fragmentation
of Self" that is quite endemic in today’s society. The
1980s became a decade of abuses remembered, and much of the
internal fragmentation that was observed and studied seemed to
be related to the human mind’s adaptation to various forms
of trauma, or to prolonged stress.
Theories
about Multiple Personality Disorder (MPD), and Post-Traumatic
Stress Disorder (PTSD), grew out of a belief that the human
personality is, under "healthy" conditions, a
unified entity. According to many Family Systems Therapists,
splits in personality had very definitive causes and usually
predictable effects.
As
the Millennium moves forward, many of the more spiritually
evolved among us are finding that internal multiplicity is
more the rule than the exception. This is especially true in
the lives of our Star Children. Their multi-track system of
mental focus seems to require that they develop many internal
"selves" to administrate it. Though this is
definitely a "mental condition," it doesn’t have
to always be seen as a disorder. One of the primary effects of
Global Transmutation is a re-awakening of powers and memories
that have been "asleep" in humankind for hundreds,
even thousands of years.

These
"Multiple User Dimensions" online seem to be
mirroring for us what is also happening inside our heads. Even
as the internet is a mirror image of an "Inner Net"
that connects us all in spirit, our internal multiplicity
seems to be proof that simultaneous parallel existence (also
known as "string theory" in the world of physics) is
not only alive, but very well on Planet Earth!
LET'S
SPLIT, SHALL WE?
Our
young people have a favorite catch-phrase, when they find
it’s time to depart someplace that they have found to be
particularly boring. They say: "Let’s split."
One
of the most common experiences about being part of a
transitional society is the fact that we all feel like
"people on the fence." Many of us are constantly
asking ourselves: "Do I wish to stay or do I go?"
Our Star Children, during our preparation for the Grand
Acceleration, have upped the ante on that game. They have
decided to do both.
When
push comes to shove, all of us will probably do a lot of both
as well. As was shared in a previous installment of this
series, the consciousness of a Star Child (as well as most
"Transitionals") is divided into two main
compartments, which are the "test-pilot," and the
"ground-crew." The test pilot is programmed to GO,
and the ground crew stays behind to see the dog gets fed and
the plants get watered.
For
the moment, however, the "test-pilot" aspect of our
Star Children seems to be immersed in a program of Internal
Basic Training. And where do you suppose they are heading to
get this training? They are coming online and using these
tailor-made simulation chambers, hooked up to Computer
Networks spanning all across the world.
The
possibilities for internal exploration are now endless. Over a
region, or other physical territory, there have arisen veteran
players (who have attained hero status) who are called
"Gods" or "Wizards." In truth, these
people appear to be dancing with Archetypes and most of them
clearly know it. The possibility that actual Archetypes might
be intrigued with this process and dance with them back is of
little or no concern to these highly gifted, and wonderfully
evolved beings.

Initially,
the first games focused upon capturing imaginary realms and
slaying fantasy demons. Now, however, MUDs and MOOs are
focusing upon exercising even more advanced powers of creation
and dominion. Our imagination has become our Gateway into the
Multiverse. It was always there, but none of us were truly
ready to believe in it yet.
Our
computer technology has simply provided a set of
"training wheels" until our spiritual bicycle pedals
can build up enough momentum. Before long, meditation will
become MUDitation, and the Star Children will begin to
interface with real alternative realities, located along the
Fourth Dimensional Corridor. Many are already doing this, and
then using lucid dream states to defuse the surplus energy.
THROUGH
THE VEIL AND BEYOND
The
Veil of Forgetfulness is a semi-permeable, etheric membrane,
which surrounds the consciousness of a person in physical
form. Its purpose is the same as the blinders that are put
around the eyes of a horse pulling a cart through a busy city.
The Veil keeps humans from noticing the many alternative
realities and possibilities that exist around us every moment
that we are alive. For some, the Veil is subtle enough to keep
them from being distracted by "the other side." For
others, its density and all-pervasiveness results in spiritual
blindness.
To
penetrate a person's Veil of Forgetfulness means to create a
psychic "leak" in the reality bubble for that
individual. The hole may be small, like a needle applying an
infusion of necessary medicine. Or, it may be large enough to
cause a hemorrhage of knowledge and awareness that results in
a classic case of schizophrenia.

Any
physical or emotional trauma can produce a break in the Veil.
Through that wound there can flow a kind of "fluid"
which acts as a conductor and produces a link to an
alternative self, which that individual is operating at other
levels of the Multiverse. In a sense, it's like having the
tuner on a radio dial positioned so that, through considerable
static, you can hear two stations at once.
Penetration
of the Veil does not have to be an accident. Some people
purposely try to make contact with "the other side."
They can do this through focused meditation, drug usage,
breath work, visualization, hypnosis, automatic writing, or
any one of several other means.
The
key factor we must deal with here is the idea that what is
found on the "other side" is just as real as what is
found here in physical form. The basic difference in the two
is the density (frequency of vibration) of the people and
objects contacted. Trying to discredit the real-life
experiences of someone who has truly traversed the Veil is a
near-impossible task. Those who interrogated Joan of Arc would
heartily agree. Once a person has been there, really been
there, there can be no denying what he or she knows to be
real.
MIND
SPACE, CYBER SPACE
The
main block which humankind has had against successfully
journeying into the unseen realms is identical to the reasons
we have been limited in our explorations of outer space and
the depths of the ocean. Our physical bodies are simply not
designed to sustain the kind of shock and pressure we find
there.
Popping
open the Veil of Forgetfulness, either through deliberated or
accidental means, often results in severe trauma to the
organization of a personality structure, leaving no room for
objectivity and focus to observe the realities we have
accessed in the process. Shamans and Seers have come as close
as anyone in their journeys into the ethers, but they, too,
will often have difficulty describing what they find.
In
Cyber Space, especially in the world of MUDs and MOOs, the
Star Kids have developed a "buffering" system to
protect their delicate sensitivities. They learn to believe in
and identify with an icon on the screen--delineating that
figure to be "self" within a defined context--and
their conscious (and subconscious) minds begin to track the
activities as though they are "real."

In
actuality, Spirit is slowly, steadily, revealing to all of us
that all contexts of existence are real, though humankind
still has a label installed on the activities of these
computers that says: " this is not real."
The
cognitive dissonance of these two simultaneous belief messages
produces a kind of bi-tonal "beat" in the brain,as
the mind scans back and forth between the notion: "that
figure on the screen there is ME" and "this is a
machine, this is not real." What is eventually produced
in the mind of the player is a conceptual split that enables
what is seen on the screen to become "almost real",
which is where we get the term "Virtual Reality."
It
is not, therefore, surprising that parents of Star Children
may look at their son (or daughter), playing on the computer,
and say to themselves: "That kid looks like he is in a
trance." The "bi-tonal beat" of the two
opposite messages, coupled with the starkly imaginative and
realistic graphics of the games, regularly puts kids into
sub-hypnotic states.
Beyond
the "gravity" of physical existence, the realms of
pure mind and emotion move very rapidly. There is no "lag
time" in manifestation within the realms of pure form or
pure void. It is only here, in physicality, that people have
the luxury of thinking and planning before manifesting an
object or situation. In the Multiverse, when a person thinks
about something, it automatically manifests in front of him.
That can be rather freaky if he isn't used to having it
happen.
Our
world today has become freaky, indeed. The period following
September 11 has especially taken on an air of the surreal.
The TV Series "Star Trek," which many of us loved as
we grew up, frequently used a phrase that still rings in my
mind: "Going where no man has gone before." Our Star
Children are doing just that. They are "test pilots"
for humanity, mentally dancing back and forth along a yellow
brick road which leads to infinity.
I
continue to appreciate your letters and personal stories. Each
of them supports my joyful realization that the bliss and
excitement I am feeling, concerning the days ahead, is being
reverberated all around the globe. Keep it coming! We are All
One.
©
2002 Daniel Jacob
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